Esobok Ghoul

Level 5
Creature· chaoticRareMediumLegacy
AC 21
HP 90
Speed 30 ft.
Fort +15
Ref +13
Will +10
Perc +14
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Spells
Innate Divine Spells (DC 22, attack +12)
Languages chthonian, diabolic, empyrean, requian
Senses darkvision, lifesense 60 ft., scent 60 ft. (imprecise)
Skills acrobatics +13, stealth +13, athletics +12, survival +12, intimidation +11, religion +6
Recall Knowledge religion DC 25

Attacks

Melee Jaws +14/+9/+4(magical, unarmed)
Damage: 1d10+7 piercing
Effect: corrupted touch, ghoul fever, paralysis
Melee Claw +14/+10/+6(agile, magical, unarmed)
Damage: 1d6+7 slashing
Effect: corrupted touch, paralysis

Abilities

Lifesense 60 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Fleshoffensive(manipulate)

Requirements The esobok ghoul is adjacent to the corpse of a creature that died within the last hour.

The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Corrupted Touchoffensive

An esobok ghoul's Strikes deal 1d6 void damage to living creatures. A creature critically hit by an esobok ghoul's Strike must attempt a DC 18 fortitude save or become Drained 1 (Drained 2 on a critical failure) as rot spreads throughout their flesh.

Ghoul Feveroffensive(disease)

Saving Throw DC 22 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a ghoul the next midnight.

Paralysisoffensive(incapacitation, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Pounceoffensive

The esobok ghoul Strides and then makes a claw Strike. If it began this action hidden, it remains hidden until after the Strike.

Traits