Eternal Flame

Level 7Hazard (Complex)
HazardMediumRemaster
AC 10
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +18
Disable DC 27 diplomacy (expert) to temporarily calm the rage of one of the three spirits, or DC 30 religion (trained) to exorcise one of the spirits; three total successes are required to disable the haunt
Recall Knowledge occultism DC 23

Abilities

Searing Agony

Trigger A living creature approaches within 10 feet of the remains of a victim of the original fire --- Effect Memories of the pain suffered by the fire's past victims assault the triggering creature's mind. The creature must attempt a DC 25 will save, and the haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature is Sickened 1. Failure The creature is Sickened 2. Critical Failure The creature is Sickened 3, and it is Off-Guard for as long as it remains within the haunt's area and for 3 rounds thereafter.

Description

A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage.

Traits