Eternal Hall (1-2)
Level 1HazardHazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
10
Recall Knowledge DC 15 (arcana)
Abilities
Time Press↺
Trigger A creature enters the hall
Effect Time weighs upon the creature, dealing (2d6+5) bludgeoning damage (DC 17 fortitude save). On a critical failure, the creature is Slowed 1 for 1 round.
Disable DC 17 thievery (trained) to disrupt the temporal distortions, or Dispel Magic (1st rank; counteract DC 16) to disperse the temporal energy
Time distorts along this hallway, making the air feel like sludge.