Eternal Hall (3-4)

Level 3Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
13
Recall Knowledge DC 18 (arcana)

Abilities

Time Press

Trigger A creature enters the hall


Effect Time weighs upon the creature, dealing (2d10+13) bludgeoning damage (DC 20 fortitude save). On a critical failure, the creature is Slowed 1 for 2 rounds.

Disable DC 20 thievery (trained) to disrupt the temporal distortions, or Dispel Magic (2nd rank; counteract DC 18) to disperse the temporal energy

Time distorts along this hallway, making the air feel like sludge.