Eternal Hall (5-6)

Level 5Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
16
Recall Knowledge DC 20 (arcana)

Abilities

Time Press

Trigger A creature enters the hall


Effect Time weighs upon the creature, dealing (4d8+14) bludgeoning damage (DC 22 fortitude save). On a critical failure, the creature is Slowed 1 for 3 rounds.

Disable DC 23 thievery (trained) to disrupt the temporal distortions, or Dispel Magic (3rd rank; counteract DC 21) to disperse the temporal energy

Time distorts along this hallway, making the air feel like sludge.