Etward's Nightmare

Level 9Hazard (Complex)
HazardUniqueMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +30
Disable DC 26 occultism (expert) to enter a state akin to lucid dreaming so as to unweave the nightmare from within, or DC 30 intimidation (master) to stand resolute against the nightmares and turn the fear back upon itself
Recall Knowledge occultism DC 36

Abilities

Light Incense Burners

Trigger A creature lies down on the bed, or a living creature spends more than 3 rounds inside this room --- Effect Incense swiftly fills the room (even if the incense burners have been removed or were destroyed). All creatures in area A12 must attempt a DC 32 fortitude save. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature is Sickened 1 by the incense's scent. Failure The creature falls Unconscious. If it's still unconscious after 1 minute, it wakes up automatically. Critical Failure As failure, but if it's still unconscious after 1 hour, it wakes up automatically.

Description

The incense burners begin to smoke, filling the air with strangely nostalgic scents.

Traits