Eyeball Tank

Level 15Hazard (Complex)
HazardMediumLegacy
AC
33
HP
180 (BT 90)
Speed
0 ft.
Perception
+0
Fort
+29
Ref
+26
Will
+0
Stealth DC
31
Immunities critical-hits, precision
Recall Knowledge DC 34 (arcana)

Attacks

Ranged Despair Ray +28 (emotion, mental)
Melee Feeblemind Ray +28
Ranged Spirit Blast Ray +28

Abilities

Eye-Opener

Trigger Three or more living creatures remain within 20 feet of the trap for 1 round


Effect The trap rolls initiative.

Spill Eyeballs

Trigger The tank reaches its Broken Threshold


Effect The glass shatters, spilling eyeballs onto the floor in a 15-foot area and casting grease (DC 33) on the affected area. The eyeball tank is permanently destroyed and can't be reset. Reset The trap can be reset by adding 100 new eyeballs to the tank and allowing them to grow in the slime for 1 week.

Disable DC 38 thievery (master) or DC 34 crafting (expert) to acidify the slime inside the tank, destroying the eyeballs

A vat of thick glass stands 10 feet high and is filled with green slime and fist-sized eyeballs.