Falling Stars Trap
Level 15HazardHazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
30
Recall Knowledge DC 36 (arcana)
Attacks
Melee Crystal Spike +34, Damage 2d12+26 piercing
Abilities
Rain of Stars↺
Trigger Each time a non-flying creature enters a square in this room, roll a secret DC 6 flat. On a failure, the trap triggers as the character steps on a pressure plate—the trap automatically triggers if a creature steps on either square just west of the hallway leading to H12
Effect The trap makes a crystal spike Strike against all creatures in the room, then each creature in the room takes 6d10 piercing damage as the spikes explode (DC 36 reflex).
Disable DC 40 thievery (master) to disable enough pressure plates so the trap won't trigger
Pressure plates in the floor cause crystal‑tipped spikes to rain down into the room and explode.