Faulty Tidal Controls

Level 1Hazard (Complex)
HazardRareMediumLegacy
AC
19
HP
23 (BT 11)
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+4
Will
+0
Stealth DC
10
Recall Knowledge DC 20 (arcana)

Abilities

Tidal Surge

Trigger A creature touches the altar that contains the tidal control orb


Effect The hazard rolls initiative as water rushes down the hallway. Area B4 becomes flooded with 15 feet of water.

Disable DC 17 nature (trained) to neutralize the tidal magic, or DC 17 survival to predict the changing tides, or DC 20 thievery (trained) to scratch away the sigils; two total successes are required to disable the trap.

Sigils carved into the turquoise sphere atop the altar illuminate. Moments later, a rush of water flows into the hallway.