Fear of the Devil

Level 9Hazard (Complex)
HazardUniqueMediumLegacy
AC
28
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+23
Will
+21
Stealth DC
20
Immunities critical-hits, precision
Weaknesses vitality 10
Recall Knowledge DC 36 (occultism)

Abilities

Brimstone Cloud

Trigger A living creature approaches within 10 feet of the pit's edge


Effect A smoky, burning manifestation of the Sandpoint Devil appears to rise from the pit, causing a plume of brimstone-scented smoke to billow into the room. All creatures in area H6 must succeed at a DC 28 fortitude save or become Sickened 1 (Sickened 2 on a critical failure). The haunt then rolls initiative.

Disable DC 30 diplomacy (master) to soothe and calm the unquiet fears left behind by the slain adventurers or DC 30 religion (master) to hinder the haunt with prayers of protection (two successes from either skill disables the haunt)

A smoke and fire manifestation of the Sandpoint Devil emerges from the pit with a blast of foul-smelling smoke.