Fiendish Hospitality

Level 1Hazard (Complex)
HazardUncommonLargeRemaster
AC
16
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+4
Will
+0
Stealth DC
7
Immunities critical-hits, precision
Recall Knowledge DC 17 (arcana)

Attacks

Melee Stony Tentacle +9 (reach 15 ft.), Damage 1d6+3 bludgeoning

Abilities

Ordered Escort

Trigger A non-devil triggers or disables the slamming door hazard


Effect The statue takes on the visage of a handmaiden devil as a wave of unholy energy washes over the courtyard. Each creature in the courtyard must succeed at a DC 17 will save or be Slowed 1 for as long as it remains in the courtyard. The trap then rolls initiative.

Handmaiden's Command

The statue emits a supernaturally compelling command. Each creature in the courtyard must make a DC 17 will save, with results below.

Success The creature is unaffected.

Failure The creature is pulled 5 feet toward the statue.

Critical Failure The creature is pulled 5 feet toward the statue and must spend the first action on its next turn making a Step toward the statue.

Disable DC 14 religion (trained) to disrupt the unholy energy projecting from the statue, DC 17 athletics to knock the statue off balance Three total successes using either skill disables the hazard.

A haunting voice from the statue of a woman in servant's garb calls out to those in sight, welcoming them to stay. The statue then changes to the image of a gylou devil.