Fiendish Hospitality
Level 1Hazard (Complex)HazardUncommonLargeRemaster
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +7
Disable DC 14 religion (trained) to disrupt the unholy energy projecting from the statue, DC 17 athletics to knock the statue off balance Three total successes using either skill disables the hazard.
Immunities critical hits, precision
Recall Knowledge arcana DC 17
Attacks
Melee Stony Tentacle +9/+4/-1(reach 15 ft.)
Damage: 1d6+3 bludgeoning
Abilities
Ordered Escort↺defensive
Trigger A non-devil triggers or disables the slamming door hazard --- Effect The statue takes on the visage of a handmaiden devil as a wave of unholy energy washes over the courtyard. Each creature in the courtyard must succeed at a DC 17 will save or be Slowed 1 for as long as it remains in the courtyard. The trap then rolls initiative.
Handmaiden's Command◆offensive
The statue emits a supernaturally compelling command. Each creature in the courtyard must make a DC 17 will save, with results below. Success The creature is unaffected. Failure The creature is pulled 5 feet toward the statue. Critical Failure The creature is pulled 5 feet toward the statue and must spend the first action on its next turn making a Step toward the statue.