Flensing Blades
Level 12Hazard (Complex)HazardMediumRemaster
AC 33
HP 100 (BT 50)
Speed 0 ft.
Fort +27
Ref +25
Will +22
Perc +0
Size Medium
Common
Complex Hazard
Stealth +25
Disable DC 35 thievery (master) to precisely adjust the blades so that they destroy each other, or DC 38 religion (expert) to weaken the haunt; four successes are required to disable it
Immunities critical hits, precision
Weaknesses vitality 15
Recall Knowledge occultism DC 30
Abilities
Whirling Blades↺
Trigger Three or more creatures enter the area of the haunt --- Effect Sharp fragments lift up from the ground and begin to spin in rapid circles taking up one 5-foot square. The haunt rolls initiative.
Description
A whirling tornado of spectrally propelled glass and steel slices whatever it touches to ribbons.