Flensing Blades

Level 12Hazard (Complex)
HazardMediumRemaster
AC 33
HP 100 (BT 50)
Speed 0 ft.
Fort +27
Ref +25
Will +22
Perc +0
Size Medium
Common
Complex Hazard
Stealth +25
Disable DC 35 thievery (master) to precisely adjust the blades so that they destroy each other, or DC 38 religion (expert) to weaken the haunt; four successes are required to disable it
Immunities critical hits, precision
Weaknesses vitality 15
Recall Knowledge occultism DC 30

Abilities

Whirling Blades

Trigger Three or more creatures enter the area of the haunt --- Effect Sharp fragments lift up from the ground and begin to spin in rapid circles taking up one 5-foot square. The haunt rolls initiative.

Description

A whirling tornado of spectrally propelled glass and steel slices whatever it touches to ribbons.

Traits