Flensing Blades

Level 12Hazard (Complex)
HazardMediumRemaster
AC
33
HP
100 (BT 50)
Speed
0 ft.
Perception
+0
Fort
+27
Ref
+25
Will
+22
Stealth DC
25
Immunities critical-hits, precision
Weaknesses vitality 15
Recall Knowledge DC 30 (occultism)

Abilities

Whirling Blades

Trigger Three or more creatures enter the area of the haunt


Effect Sharp fragments lift up from the ground and begin to spin in rapid circles taking up one 5-foot square. The haunt rolls initiative.

Disable DC 35 thievery (master) to precisely adjust the blades so that they destroy each other, or DC 38 religion (expert) to weaken the haunt; four successes are required to disable it

A whirling tornado of spectrally propelled glass and steel slices whatever it touches to ribbons.