Food Fight

Level 2Hazard (Complex)
HazardLargeRemaster
AC 18
HP 10 (BT 5)
Speed 0 ft.
Fort +6
Ref +10
Will +0
Perc +0
Size Large
Common
Complex Hazard
Stealth +8
Disable DC 17 occultism (trained) to weaken the spiritual energy in the room, DC 18 acrobatics (trained) to pluck a floating plate out of the air, or DC 19 intimidation (trained) to reprimand one of the ghostly children for their poor behavior; each successful check disables one of four plates
Immunities precision
Recall Knowledge occultism DC 16

Attacks

Melee Flung Food +11/+6/+1(occult, spirit)
Damage: 1d10+4 spirit

Abilities

Dinner Belloffensive

Trigger A creature moves adjacent to the set table --- Effect A loud phantom dinner bell rings before the plates begin to tremble and hover. Each creature in the room takes (2d6+2) sonic damage (DC 17 fortitude save). The haunt then rolls initiative.

Description

Ghostly food appears on cracked plates as they float above the table. The faint outline of children can occasionally be seen as the ectoplasmic food is flung throughout the room.

Traits