Food Fight

Level 2Hazard (Complex)
HazardLargeRemaster
AC
18
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+6
Ref
+10
Will
+0
Stealth DC
8
Immunities precision
Recall Knowledge DC 16 (occultism)

Attacks

Melee Flung Food +11 (occult, spirit), Damage 1d10+4 spirit

Abilities

Dinner Bell

Trigger A creature moves adjacent to the set table


Effect A loud phantom dinner bell rings before the plates begin to tremble and hover. Each creature in the room takes (2d6+2) sonic damage (DC 17 fortitude save). The haunt then rolls initiative.

Disable DC 17 occultism (trained) to weaken the spiritual energy in the room, DC 18 acrobatics (trained) to pluck a floating plate out of the air, or DC 19 intimidation (trained) to reprimand one of the ghostly children for their poor behavior; each successful check disables one of four plates

Ghostly food appears on cracked plates as they float above the table. The faint outline of children can occasionally be seen as the ectoplasmic food is flung throughout the room.