Foretold Ruin (1-2)
Level 1Hazard (Complex)HazardMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +10
Disable DC 17 thievery (trained) to scratch out a pillar's runes, Dispel Magic (1st rank; counteract DC 15) to counteract a pillar's magic, or DC 18 athletics to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap
Immunities precision, critical hits
Recall Knowledge arcana DC 15
Abilities
Spite↺
Trigger A non-evil creature enters the room. --- Effect The trap casts Phantom Pain on the creature, and then rolls initiative. DC 17 will save