Foretold Ruin (1-2)

Level 1Hazard (Complex)
HazardMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +10
Disable DC 17 thievery (trained) to scratch out a pillar's runes, Dispel Magic (1st rank; counteract DC 15) to counteract a pillar's magic, or DC 18 athletics to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap
Immunities precision, critical hits
Recall Knowledge arcana DC 15

Abilities

Spite

Trigger A non-evil creature enters the room. --- Effect The trap casts Phantom Pain on the creature, and then rolls initiative. DC 17 will save

Description

Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.