Foretold Ruin (3-4)
Level 3Hazard (Complex)HazardUncommonMediumLegacy
AC 18
HP 44 (BT 22)
Speed 0 ft.
Fort +12
Ref +6
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +13
Disable DC 20 thievery (trained) to scratch out a pillar's runes, Dispel Magic (2nd rank; counteract DC 18) to counteract a pillar's magic, or DC 21 athletics to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap
Immunities precision, critical hits
Recall Knowledge arcana DC 20
Abilities
Spite↺
Trigger A non-evil creature enters the room. --- Effect The trap casts Phantom Pain on the creature, and then rolls initiative. DC 23 will save