Foretold Ruin (3-4)

Level 3Hazard (Complex)
HazardUncommonMediumLegacy
AC 18
HP 44 (BT 22)
Speed 0 ft.
Fort +12
Ref +6
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +13
Disable DC 20 thievery (trained) to scratch out a pillar's runes, Dispel Magic (2nd rank; counteract DC 18) to counteract a pillar's magic, or DC 21 athletics to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap
Immunities precision, critical hits
Recall Knowledge arcana DC 20

Abilities

Spite

Trigger A non-evil creature enters the room. --- Effect The trap casts Phantom Pain on the creature, and then rolls initiative. DC 23 will save

Description

Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.