Foretold Ruin (3-4)
Level 3Hazard (Complex)HazardUncommonMediumLegacy
AC
18
HP
44 (BT 22)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+6
Will
+0
Stealth DC
13
Immunities precision, critical-hits
Recall Knowledge DC 20 (arcana)
Abilities
Spite↺
Trigger A non-evil creature enters the room.
Effect The trap casts Phantom Pain on the creature, and then rolls initiative.
DC 23 will save
Disable DC 20 thievery (trained) to scratch out a pillar's runes, Dispel Magic (2nd rank; counteract DC 18) to counteract a pillar's magic, or DC 21 athletics to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap
Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.