Freezing Alarm
Level 20HazardAbilities
Trigger A creature enters one of the three squares marked with a T on the map --- Effect The floor of the entire 10-foot-by-15-foot antechamber freezes over, sending deadly magical frost creeping up the legs of the intruders. Any creatures standing in the room must roll a DC 45 reflex save. --- Critical Success The creature is unaffected. Success The creature takes (3d10+5) cold damage. Failure The creature takes (6d10+10) cold damage and is Slowed 1 for 1d4 rounds. Critical Failure The creature takes (12d10+20) cold damage and is Slowed 1 for 1 minute. Additionally, the golems in area B10 become aware of the intruders. The golems activate and come to this room to attack, if they haven't been destroyed already.
Description
Miniature snowflake-shaped glyphs on the ground cause a layer of ice to ripple over the floor of the room and sound a silent alarm.