Freezing Alarm

Level 20Hazard
HazardMediumLegacy
AC 0
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +33
Disable DC 53 arcana (legendary) to draw a fiery counteracting glyph over each snowflake, or Dispel Magic (9th rank, counteract DC 48)
Recall Knowledge arcana DC 40

Abilities

Freeze Floor

Trigger A creature enters one of the three squares marked with a T on the map --- Effect The floor of the entire 10-foot-by-15-foot antechamber freezes over, sending deadly magical frost creeping up the legs of the intruders. Any creatures standing in the room must roll a DC 45 reflex save. --- Critical Success The creature is unaffected. Success The creature takes (3d10+5) cold damage. Failure The creature takes (6d10+10) cold damage and is Slowed 1 for 1d4 rounds. Critical Failure The creature takes (12d10+20) cold damage and is Slowed 1 for 1 minute. Additionally, the golems in area B10 become aware of the intruders. The golems activate and come to this room to attack, if they haven't been destroyed already.

Description

Miniature snowflake-shaped glyphs on the ground cause a layer of ice to ripple over the floor of the room and sound a silent alarm.