Freezing Floor

Level 8Hazard (Complex)
HazardMediumRemaster
AC 27
HP 56 (BT 28)
Speed 0 ft.
Fort +13
Ref +17
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +16
Disable DC 24 thievery (expert) to erase a rune, or Dispel Magic (3rd rank; counteract DC 24) to dispel a rune; all three runes must be erased or dispelled to disable the trap.
Immunities critical hits, precision
Recall Knowledge arcana DC 24

Attacks

Ranged Frost Jet +20/+15/+10 (range 40 ft.)
Damage: 1d4 persistent cold + 2d6 cold
Effect: frostbite

Abilities

Cold Snap

Trigger A creature steps on the white bricks --- Effect The trap makes a frost jet Strike against the triggering creature and rolls initiative.

Frostbite

A creature that takes persistent cold damage from the trap's frost jet Strike must attempt a DC 18 fortitude save. --- Critical Success The creature isn't affected and is immune to this frostbite effect for 24 hours. Success The creature isn't affected. Failure The creature can't stop shivering and becomes Clumsy 1. Critical Failure As failure, and the creature becomes Fatigued.

Description

The white brick floor radiates ice-cold air.