Freezing Floor
Level 8Hazard (Complex)HazardMediumRemaster
AC
27
HP
56 (BT 28)
Speed
0 ft.
Perception
+0
Fort
+13
Ref
+17
Will
+0
Stealth DC
16
Immunities critical-hits, precision
Recall Knowledge DC 24 (arcana)
Attacks
Ranged Frost Jet +20, Damage 1d4 cold plus 2d6 cold plus frostbite
Abilities
Cold Snap↺
Trigger A creature steps on the white bricks
Effect The trap makes a frost jet Strike against the triggering creature and rolls initiative.
Frostbite
A creature that takes persistent cold damage from the trap's frost jet Strike must attempt a DC 18 fortitude save.
Critical Success The creature isn't affected and is immune to this frostbite effect for 24 hours.
Success The creature isn't affected.
Failure The creature can't stop shivering and becomes Clumsy 1.
Critical Failure As failure, and the creature becomes Fatigued.
Disable DC 24 thievery (expert) to erase a rune, or Dispel Magic (3rd rank; counteract DC 24) to dispel a rune; all three runes must be erased or dispelled to disable the trap.
The white brick floor radiates ice-cold air.