Ghost Stampede
Level 15Hazard (Complex)HazardMediumLegacy
AC
40
HP
20 (BT 10)
Speed
0 ft.
Perception
+0
Fort
+23
Ref
+29
Will
+0
Stealth DC
30
Immunities death-effects, disease, paralyzed, poison
Weaknesses vitality 5
Recall Knowledge DC 34 (occultism)
Attacks
Melee Horn +30, Damage 3d12+17 piercing
Abilities
Defend Territory↺
Trigger A creature approaches within 10 feet of an aurochs skull
Effect The skulls rise into the air, form ghostly bodies, and bellow in rage. Each creature within 60-foot area of an aurochs skull must attempt a DC 36 will saving throw. The haunt then rolls initiative.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature takes (1d12+6) mental damage and is Frightened 2.
Critical Failure The creature takes (2d12+12) mental dam
Disable DC 36 nature (master) to calm one of the four aurochs or DC 40 religion (trained) to exorcise them
Four massive skulls of aurochs, enormous wild cattle, rise into the air, each trailing its ghostly body behind it.