Ghost Stampede

Level 15Hazard (Complex)
HazardMediumLegacy
AC 40
HP 20 (BT 10)
Speed 0 ft.
Fort +23
Ref +29
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +30
Disable DC 36 nature (master) to calm one of the four aurochs or DC 40 religion (trained) to exorcise them
Immunities death effects, disease, paralyzed, poison
Weaknesses vitality 5
Recall Knowledge occultism DC 34

Attacks

Melee Horn +30/+25/+20
Damage: 3d12+17 piercing

Abilities

Defend Territory

Trigger A creature approaches within 10 feet of an aurochs skull --- Effect The skulls rise into the air, form ghostly bodies, and bellow in rage. Each creature within 60-foot emanation of an aurochs skull must attempt a DC 36 will saving throw. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature takes (1d12+6) mental damage and is Frightened 2. Critical Failure The creature takes (2d12+12) mental damage and is Frightened 4.

Description

Four massive skulls of aurochs, enormous wild cattle, rise into the air, each trailing its ghostly body behind it.

Traits