Glyph of Warding (Kingmaker)

Level 13Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
24
Recall Knowledge DC 31 (arcana)

Abilities

Release Spell

Trigger A creature attempting to open the desk drawer or the secret door to area D6 triggers the associated glyph

Effect The glyph of warding targets the creature with a Spirit Blast (DC 34 fortitude save).

Disable DC 34 thievery (trained) to remove the glyph without triggering it, or Dispel Magic (7th rank, counteract DC 34) to counteract the glyph.

An hourglass-shaped glyph flashes with mauve light, then seems to quickly drain its sand away, as if to indicate time has suddenly run out.