Goh's Shame
Level 5Hazard (Complex)HazardUniqueMediumRemaster
AC
22
HP
54 (BT 27)
Speed
0 ft.
Perception
+0
Fort
+9
Ref
+15
Will
+0
Stealth DC
13
Immunities critical-hits, precision
Resistances fire 5
Weaknesses vitality 5
Recall Knowledge DC 30 (occultism)
Attacks
Melee Grapple +15
Abilities
Grasping Hands↺
Trigger Goh steps into the Ceiba River
Effect A shadowy figure that looks like a swimming child appears to grab ahold of Goh's ankles and begins to pull him deeper into the water; Goh becomes Grabbed. The haunt then rolls initiative.
Disable DC 21 diplomacy to calm Goh enough that the haunt dissipates, DC 23 religion to exorcise the haunt, or DC 25 intimidation to "scare the shame" out of Goh
A strange shadowy figure churns in the waters at Goh's feet.