Golden Fiend Sister
Level 17Attacks
Abilities
The Golden Fiend Sister attempts an unarmed Strike against a living creature. On a hit, the creature takes 3d6 persistent void damage and is Enfeebled 2 until the persistent damage ends.
Frequency once per round Effect The Golden Fiend Sister makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. The sister can substitute any number of the attacks with khakkara Strikes or attempts to Grapple, Reposition, Shove, or Trip.
A Golden Fiend Sister can substitute a khakkara Strike for any ability that requires a fist Strike.
2 or 3 The Golden Fiend Sister makes a single, carefully controlled fist Strike that deals 2 additional dice of damage, or 4 additional dice if she spent 3 actions. If this damages the target, the Golden Fiend Sister can choose to make the target attempt a DC 38 fortitude save. Critical Success The target is unaffected. Success The target is pushed back 5 feet. Failure The target is pushed back 10 feet. Critical Failure The target is pushed back 10 feet for each action the Golden Fiend Sister spent on OneMillimeter Punch.
The Golden Fiend Sister's fist Strikes don't take penalties when making lethal attacks, and her fist Strikes are treated as adamantine, cold iron, and silver.