Grasp Of The Damned

Level 17Hazard
HazardMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
33
Recall Knowledge DC 36 (occultism)

Abilities

Mark for Damnation

Trigger Three or more sentient living creatures of 13th level or higher enter the haunt's area.


Effect The haunt deals (6d12+35) void damage to each creature in the haunt's area, and each creature must attempt a DC 40 will save.


Critical Success The creature takes no damage and is doomed 1.

Success The creature takes half damage and is doomed 1.

Failure The creature takes full damage, becomes doomed 2, and is marked for damnation.

Critical Failure The creature takes double da

Disable DC 46 religion (master) to inspire a deity to intervene and counteract the ritual

These desperate spirits are the echoes of people who committed great atrocities in the name of an evil god. Now, they are left with only the knowledge that their souls have been damned, and the unwavering belief that they can better their fate by providing powerful sacrifices for their fiendish masters.