Grasping Currents
Level 3Hazard (Complex)HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
20
Recall Knowledge DC 28 (occultism)
Abilities
Ghostly Grasp↺
Trigger A creature attempts to cross the lake by swimming or piloting a boat
Effect Ghostly arms reach up to grab and clutch at the creature or the boat, causing a –2 penalty to the Athletics or Piloting check that triggered the haunt. The haunt then rolls initiative.
Disable DC 23 religion to calm the unquiet spirits in the waters for an hour, or light the Eternal Lantern (automatically disables the haunt)
A swath of drowned spirits tries to pull someone down into the water to join them.