Grasping Currents

Level 3Hazard (Complex)
HazardUniqueMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +20
Disable DC 23 religion to calm the unquiet spirits in the waters for an hour, or light the Eternal Lantern (automatically disables the haunt)
Recall Knowledge occultism DC 28

Abilities

Ghostly Graspoffensive

Trigger A creature attempts to cross the lake by swimming or piloting a boat --- Effect Ghostly arms reach up to grab and clutch at the creature or the boat, causing a –2 penalty to the Athletics or Piloting check that triggered the haunt. The haunt then rolls initiative.

Description

A swath of drowned spirits tries to pull someone down into the water to join them.

Traits