Grasping Gauntlet
Level 18HazardHazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
36
Recall Knowledge DC 40 (arcana)
Attacks
Melee Gauntlet +37 (magical), Damage 10d6+35 bludgeoning plus improved grab
Abilities
Seize Thief↺
Trigger A creature touches the warded area
Effect A gauntleted hand reaches out from the ward and attempts a gauntlet Strike. The hazard has an Athletics modifier of +37 for its (Escape ).
Disable DC 45 arcana, DC 45 nature, DC 45 occultism, or DC 45 religion to trick the hazard's magic into nullifying itself, DC 41 athletics to wrestle the gauntlet into submission, DC 39 thievery to slide an object into the gauntlet's grasp, or Dispel Magic (9th rank; counteract DC 41)
A gauntlet of magical force clutches creatures trying to steal gear from the armory.