Grasping Gems

Level 4Hazard (Complex)
HazardUncommonLargeRemaster
AC
21
HP
14 (BT 7)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+0
Stealth DC
12
Immunities critical-hits, precision
Recall Knowledge DC 21 (occultism)

Abilities

Phantom Hands

Trigger A living creature is adjacent to a grasping gem's shelf


Effect The room becomes awash with eerie light as ghostly hands reach out from all directions. Each living creature in the room must attempt a DC 24 fortitude save. The haunt then rolls initiative.


Critical Success The creature is unaffected.

Success The phantom hands interfere with the creature's movements. The creature takes a –2 status penalty to its initiative roll.

Failure The phantom hands hold the creature in

Disable DC 22 arcana (trained), DC 22 occultism (trained), or DC 22 nature (trained) to quiet one of the four grasping gems

Four magically treated gems used to store fragments of souls begin glowing with an eerie malevolence.