Gremlin Horde
Level 6Hazard (Complex)HazardMediumLegacy
AC 27
HP 66 (BT 33)
Speed 0 ft.
Fort +11
Ref +17
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +18
Disable DC 25 arcana, DC 25 occultism, or DC 25 religion (trained) to devise counter-hex symbols that frighten and scatter a gremlin gang, or DC 28 acrobatics or DC 28 stealth (expert) to capture and scatter a gremlin gang
Recall Knowledge arcana DC 22
Abilities
Hexed Calamity↺
Trigger A creature comes within 30 feet of the gremlin horde --- Effect Every firearm within 30 feet misfires. If a creature is holding the firearm, they can attempt a DC 27 will save, negating this effect on a success. The hazard rolls initiative.
Hardness 15 (While Inside the Centurion)
Description
Three gangs of gremlins hide within the spiral centurion, cackling with glee and hurling blasts of hex magic. The hazard occupies the same space as the spiral centurion, moving with it.