Grove of Despair

Level 3Hazard (Complex)
HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
12
Recall Knowledge DC 20 (occultism)

Abilities

Despairing Whispers

Trigger A living creature enters the haunted area


Effect The spirits manifest, whispering in the minds of creatures in the fog. Each creature in the area must succeed at a DC 22 will save or be Frightened 1 (Frightened 2 on a critical failure). Frightened creatures are Immobilized for as long as they remain frightened. The haunt then rolls initiative.

Disable DC 22 diplomacy (untrained) to Request that the spirits leave or DC 20 religion (trained) to exorcise the spirits. All creatures and objects within the fog are Concealed, and all creatures and objects outside the fog are concealed to creatures within it.

An eerie fog fills a lonely stretch of forest.