Hall of Mirrors
Level 8Hazard (Complex)Attacks
Abilities
Trigger Two or more creatures enter the room
Effect Three trapped souls appear in mirrors throughout the room, menacing the reflections of the triggering creatures. The triggering creatures must each succeed at a DC 28 will save or become Frightened 1 (Frightened 3 on a critical failure). The haunt then rolls initiative.
A creature damaged by the haunt's reflective ripple Strike is Enfeebled 1 until 1 minute after it leaves the room. This enfeebled condition is cumulative, up to enfeebled 4. If the creature dies from reflective rip, its soul is contained within the mirror until the mirror is broken and a Specter emerges.
Among the many mirrored reflections lurk three trapped souls. By attacking reflections, these spirits cause wounds to appear on the bodies of those reflected in the mirror. If a trapped soul kills its victim, the soul escapes the mirror, replaced by its victim's soul.