Hallways Full of Even More Mostly Illusory Opossums

Level 5Hazard
HazardMediumLegacy
AC
25
HP
54 (BT 27)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+15
Will
+0
Stealth DC
10
Immunities precision, swarm-mind
Weaknesses area-damage 5, splash-damage 5
Recall Knowledge DC 20 (arcana)

Attacks

Melee Opossum Flyby +15, Damage 2d8+7 piercing

Abilities

Swarm Mind
New Targets

Trigger A creature walks into the room


Effect The sprites scream "Surprise!," attempt a opossum flyby Strike, and roll initiative.

Disable DC 23 diplomacy, DC 23 deception, or DC 23 intimidation four times to convince one sprite to undo their spells; DC 25 athletics, DC 25 diplomacy (with wild empathy) or DC 25 nature to subdue or soothe the opossums; or Dispel Magic (2nd rank; counteract DC 21) to undo one sprites' worth of spells. Four successes are required to disable the hazard.

Several distressed opossums dressed in school uniforms and under the effects of Mirror Image fly about the hallway, guided by four giggling sprites.