Hallways Full of Even More Mostly Illusory Opossums

Level 5Hazard
HazardMediumLegacy
AC 25
HP 54 (BT 27)
Speed 0 ft.
Fort +17
Ref +15
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 23 diplomacy, DC 23 deception, or DC 23 intimidation four times to convince one sprite to undo their spells; DC 25 athletics, DC 25 diplomacy (with wild empathy) or DC 25 nature to subdue or soothe the opossums; or Dispel Magic (2nd rank; counteract DC 21) to undo one sprites' worth of spells. Four successes are required to disable the hazard.
Immunities precision, swarm mind
Weaknesses area damage 5, splash damage 5
Recall Knowledge arcana DC 20

Attacks

Melee Opossum Flyby +15/+10/+5
Damage: 2d8+7 piercing

Abilities

Swarm Minddefensive

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

New Targetsoffensive

Trigger A creature walks into the room --- Effect The sprites scream "Surprise!," attempt a opossum flyby Strike, and roll initiative.

Description

Several distressed opossums dressed in school uniforms and under the effects of Mirror Image fly about the hallway, guided by four giggling sprites.