Haunted Forge

Level 14Hazard (Complex)
HazardUniqueLargeRemaster
AC 36
HP 94 (BT 47)
Speed 0 ft.
Fort +30
Ref +22
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +28
Disable DC 38 religion (master) to exorcise the spirits or DC 41 intimidation to quell them with furious anger; three total successes are required to disable the haunt
Immunities critical hits, fire, precision
Weaknesses cold 10
Recall Knowledge occultism DC 42

Attacks

Ranged Molten Dawnsilver +29/+24/+19 (range 100 ft.)
Damage: 3d10+11 bludgeoning + 2d6 fire

Abilities

Searing Heatdefensive

Trigger A creature comes within 30 feet of either forge --- Effect The eastern wall appears to transform into molten lava, and dozens of shrieking human spirits made of fire fly out of the lava to spiral and scorch through the room. Creatures in area B5 must attempt a DC 34 reflex save. --- Critical Success The creature is unaffected. Success The creature takes 4d6 fire damage Failure The creature takes 8d6 fire damage, 1d6 persistent fire damage, and is Frightened 1. Critical Failure The creature takes 16d6 fire damage, 2d6 persistent fire damage, and is Frightened 2.

Description

The rundown furnaces blaze to life, filling with metal and fire, while the wall of hardened lava to the east appears to revert to red hot molten rock.

Traits