Haunted Forge
Level 14Hazard (Complex)HazardUniqueLargeRemaster
AC
36
HP
94 (BT 47)
Speed
0 ft.
Perception
+0
Fort
+30
Ref
+22
Will
+0
Stealth DC
28
Immunities critical-hits, fire, precision
Weaknesses cold 10
Recall Knowledge DC 42 (occultism)
Attacks
Ranged Molten Dawnsilver +29, Damage 3d10+11 bludgeoning plus 2d6 fire
Abilities
Searing Heat↺
Trigger A creature comes within 30 feet of either forge
Effect The eastern wall appears to transform into molten lava, and dozens of shrieking human spirits made of fire fly out of the lava to spiral and scorch through the room. Creatures in area B5 must attempt a DC 34 reflex save.
Critical Success The creature is unaffected.
Success The creature takes 4d6 fire damage
Failure The creature takes 8d6 fire damage, 1d6 persistent fire damage, and is Frightened 1.
Critical Failure
Disable DC 38 religion (master) to exorcise the spirits or DC 41 intimidation to quell them with furious anger; three total successes are required to disable the haunt
The rundown furnaces blaze to life, filling with metal and fire, while the wall of hardened lava to the east appears to revert to red hot molten rock.