Haunting Echoes

Level 2Hazard (Complex)
HazardUncommonLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +10
Disable DC 20 diplomacy (untrained) to Request that the spirits leave or DC 18 religion (trained) to exorcise the spirits
Recall Knowledge occultism DC 18

Abilities

Manifestoffensive

Trigger A creature the spirits knew in life enters the haunted area --- Effect The spirits manifest with a terrible wailing. Each creature in the area must succeed at a DC 20 will save or be Frightened 1 (or Frightened 2 on a critical failure). Frightened creatures are Immobilized for as long as they remain frightened. The haunt then rolls initiative.

Description

The spirits of community members linger on after their tragic deaths.

Traits