Haunting Echoes
Level 2Hazard (Complex)HazardUncommonLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +10
Disable DC 20 diplomacy (untrained) to Request that the spirits leave or DC 18 religion (trained) to exorcise the spirits
Recall Knowledge occultism DC 18
Abilities
Manifest↺offensive
Trigger A creature the spirits knew in life enters the haunted area --- Effect The spirits manifest with a terrible wailing. Each creature in the area must succeed at a DC 20 will save or be Frightened 1 (or Frightened 2 on a critical failure). Frightened creatures are Immobilized for as long as they remain frightened. The haunt then rolls initiative.
Description
The spirits of community members linger on after their tragic deaths.