Heart of Gloom
Level 6Hazard (Complex)HazardUniqueLargeRemaster
AC
24
HP
56 (BT 28)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+11
Will
+0
Stealth DC
16
Immunities critical-hits, precision
Recall Knowledge DC 32 (religion)
Attacks
Melee Thorny Vine +17 (magical, reach 20 ft.), Damage 2d8+9 slashing plus anguish
Abilities
Crushing Horror↺
Trigger The Heart breaks its planar bonds
Effect Each creature in the area must attempt a DC 22 will save. The Heart then rolls initiative.
Success The creature shrugs of the infuence of the Heart.
Failure The creature takes 3d8 mental damage and is Frightened 1.
Critical Failure The creature takes 6d8 mental damage and is Frightened 2. The creature can't reduce its frightened value below 1 for 1 minute.
Anguish
The vine squeezes and overwhelms the creature with fear. The target takes 4d4 mental damage with a DC 24 will save. On a critical failure, the creature is also Frightened 1 and can't reduce its frightened value below 1 for 1 minute.
Disable DC 25 arcana or DC 25 occultism to close of a planar breach, DC 21 athletics to snap one of the branches, or 4th-rank Planar Tether to seal of a breach. For each branch snapped or breach sealed, remove one action from the Heart's routine. Once the Heart reaches 0 actions in its routine, it is disabled.
Within this mockery of a tree is a large, beating growth pushing grotesque branches through jagged planar fssures.