Heart of Gloom

Level 6Hazard (Complex)
HazardUniqueLargeRemaster
AC 24
HP 56 (BT 28)
Speed 0 ft.
Fort +17
Ref +11
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +16
Disable DC 25 arcana or DC 25 occultism to close of a planar breach, DC 21 athletics to snap one of the branches, or 4th-rank Planar Tether to seal of a breach. For each branch snapped or breach sealed, remove one action from the Heart's routine. Once the Heart reaches 0 actions in its routine, it is disabled.
Immunities critical hits, precision
Recall Knowledge religion DC 32

Attacks

Melee Thorny Vine +17/+12/+7(magical, reach 20 ft.)
Damage: 2d8+9 slashing
Effect: anguish

Abilities

Crushing Horrordefensive

Trigger The Heart breaks its planar bonds --- Effect Each creature in the area must attempt a DC 22 will save. The Heart then rolls initiative. --- Success The creature shrugs of the infuence of the Heart. Failure The creature takes 3d8 mental damage and is Frightened 1. Critical Failure The creature takes 6d8 mental damage and is Frightened 2. The creature can't reduce its frightened value below 1 for 1 minute.

Anguishoffensive

The vine squeezes and overwhelms the creature with fear. The target takes 4d4 mental damage with a DC 24 will save. On a critical failure, the creature is also Frightened 1 and can't reduce its frightened value below 1 for 1 minute.

Description

Within this mockery of a tree is a large, beating growth pushing grotesque branches through jagged planar fssures.