Shadow Guards
Level 2Hazard (Complex)HazardMediumRemaster
AC 18
HP 32 (BT 16)
Speed 0 ft.
Fort +11
Ref +11
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +11
Disable DC 16 acrobatics to move through the room without touching any of the runes, followed by DC 18 thievery (trained) to carve them out of the wood without triggering them; or Dispel Magic (1st rank; counteract DC 16) to counteract the runes
Recall Knowledge arcana DC 16
Attacks
Melee Painted Spear +11/+6/+1
Damage: 1d10+4 piercing
Abilities
Shadow Rush↺
Trigger A creature enters the room --- Effect After waiting 1 round, the trap animates its shadowy stick figures and makes a painted spear Strike against each creature in the room. The trap rolls initiative.
Description
Shadowy caricatures of elves peel themselves from the floor and attack everyone in the room.