Shadow Guards

Level 2Hazard (Complex)
HazardMediumRemaster
AC
18
HP
32 (BT 16)
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+11
Will
+0
Stealth DC
11
Recall Knowledge DC 16 (arcana)

Attacks

Melee Painted Spear +11, Damage 1d10+4 piercing

Abilities

Shadow Rush

Trigger A creature enters the room


Effect After waiting 1 round, the trap animates its shadowy stick figures and makes a painted spear Strike against each creature in the room. The trap rolls initiative.

Disable DC 16 acrobatics to move through the room without touching any of the runes, followed by DC 18 thievery (trained) to carve them out of the wood without triggering them; or Dispel Magic (1st rank; counteract DC 16) to counteract the runes

Shadowy caricatures of elves peel themselves from the floor and attack everyone in the room.