Hollow Husk

Level 5
Creature· evilRareMediumLegacy
AC 20
HP 130 (void healing)
Speed 25 ft.
Fort +15
Ref +9
Will +11
Perc +9
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +14
Recall Knowledge religion DC 25

Attacks

Melee Fist +15/+10/+5(unarmed)
Damage: 2d8+7 bludgeoning
Effect: grab

Abilities

Slowinteraction

A hollow husk is permanently Slowed 1 and can't use reactions.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Memory Drainoffensive

Requirements The hollow husk has a creature Grabbed or Restrained

Memories flow from the grabbed creature into the empty void that is the hollow husk's mind. The hollow husk deals the creature 3d6 mental damage, and the creature must attempt a DC 16 will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is Stupefied 1 for 1 minute. Critical Failure The creature takes full damage and is Stupefied 2 for 1 minute.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.