Empowered Bloodmoon
Level 1Hazard (Complex)HazardUniqueMediumRemaster
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +7
Disable Two successful DC 17 religion or DC 17 occultism checks, Dispel Magic (2nd rank; counteract DC 15)
Weaknesses holy 5
Recall Knowledge occultism or religion DC 25
Abilities
Object Immunities (Except Spirit)defensive
Float↺offensive
Trigger Combat begins with the creature it is attuned to --- Effect The blade begins to float in the air, then rolls initiative.
Prone to Monologuingoffensive
If a PC uses an action to taunt Bloodmoon with a successful DC 15 deception, DC 15 diplomacy, or DC 15 intimidation check, Bloodmoon must spend an action monologuing on the next turn.