Host of Spirits

Level 18Hazard (Complex)
HazardMediumLegacy
AC
0
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
35
Recall Knowledge DC 38 (occultism)

Attacks

Melee Ghostly Hand +35, Damage 2d10+10 void plus ghostly grip

Abilities

Embrace of Death

Trigger A creature that has angered the haunt begins its turn within 50 feet of the ruins of the house


Effect The haunt attempts a ghostly hand Strike against the target creature, and then rolls initiative.

Ghostly Grip

A creature outside the house that takes damage from the host of spirits' ghostly hand Strike must succeed at a DC 42 reflex save or be pulled directly into the house. If there is a wall in the creature's path, that section of wall is destroyed, and the creature takes an additional 3d12 bludgeoning damage. The haunt's ghostly hand Strike also deals an additional 6d6 bludgeoning damage to a target already inside the house (DC 42 fortitude save).

Disable DC 43 religion (master) to exorcise the spirits or DC 45 deception (master) to trick the spirits into departing

A host of angry spirits inhabiting the ruined house attempts to drag living creatures closer and crush them to death.