Hostile Architecture (5-6)
Level 6Hazard (Complex)HazardMediumRemaster
AC
10
HP
54 (BT 27)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+11
Will
+0
Stealth DC
15
Immunities critical-hits, precision
Recall Knowledge DC 22 (religion)
Attacks
Ranged Aversion Beam +17 (magical, unholy), Damage 2d8+9 spirit
Abilities
Aversion Beam↺
Trigger A non-demon creature comes within 15 feet of the hostile architecture
Effect The hostile architecture shines the aversion beam on the triggering creature, and then rolls initiative. The triggering creature must attempt a DC 24 will save.
Critical Success The target is immune to the trap for 1 minute.
Success The target is unaffected.
Failure The target is Frightened 1.
Critical Failure The target is Frightened 3 and Fleeing.
Disable DC 19 religion (trained) to strategically destroy the runes, DC 21 thievery to disrupt the beam from collecting the facet, or Dispel Magic (3rd rank, counteract DC 21) to dispel the rune
The sigils on the door's frame glow with an amber light, which collects in a facet over the center of the door.