Hostile Architecture (7-8)
Level 8Hazard (Complex)HazardMediumRemaster
AC
10
HP
62 (BT 31)
Speed
0 ft.
Perception
+0
Fort
+19
Ref
+13
Will
+0
Stealth DC
18
Immunities critical-hits, precision
Recall Knowledge DC 24 (religion)
Attacks
Ranged Aversion Beam +20 (magical, unholy), Damage 2d10+11 spirit
Abilities
Aversion Beam↺
Trigger A non-demon creature comes within 15 feet of the hostile architecture
Effect The hostile architecture shines the aversion beam on the triggering creature, and then rolls initiative. The triggering creature must attempt a DC 26 will save.
Critical Success The target is immune to the trap for 1 minute.
Success The target is unaffected.
Failure The target is Frightened 1.
Critical Failure The target is Frightened 3 and Fleeing.
Disable DC 22 religion (trained) to strategically destroy the runes, DC 24 thievery to disrupt the beam from collecting the facet, or Dispel Magic (4th rank, counteract DC 24) to dispel the rune
The sigils on the door's frame glow with an amber light, which collects in a facet over the center of the door.