House Spirits With an Absurd Number of Regenerating Pies

Level 5Hazard (Complex)
HazardMediumLegacy
AC
25
HP
54 (BT 27)
Speed
0 ft.
Perception
+0
Fort
+9
Ref
+15
Will
+17
Stealth DC
16
Recall Knowledge DC 20 (arcana)

Attacks

Melee Pie +15 (nonlethal), Damage 1d10+6 bludgeoning

Abilities

Sur-Pies

Trigger A creature enters the room


Effect A pie from the room magically hurls itself at the creature and attempts a pie Strike, then the hazard rolls initiative.

Continually Sur-piesed

Trigger A creature enters the room, attempts an action with the concentrate trait for the first time this turn, or ends their turn


Effect The hazard makes a pie Strike against the triggering creature.

Disable DC 23 diplomacy, DC 23 deception, or DC 23 intimidation four times to convince the spirits to undo their spells, DC 21 arcana or DC 21 occultism to unravel a pie's enchantments, or Dispel Magic (2nd rank; counteract DC 18) to undo one pies' worth of spells. Three successes are required to disable the hazard.

A group of house spirits run around the lunchroom hurling pies at the walls and all the people in the room—and then the pies magically reconstitute and throw themselves again.