Hymmir Urath

Level 5
Creature· chaoticUniqueMediumLegacy
AC 21
HP 80 (void healing)
Speed 30 ft.
Fort +9
Ref +15
Will +13
Perc +13
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, hallit, necril
Senses darkvision
Speeds 30 ft., burrow 5 ft.
Skills athletics +14, acrobatics +13, survival +13, intimidation +11, stealth +11
Recall Knowledge religion DC 30

Attacks

Melee Jaws +14/+9/+4(finesse, unarmed)
Damage: 2d6+7 piercing
Effect: ghoul ghoul fever, ghoul paralysis
Melee Claw +14/+10/+6(agile, finesse, unarmed)
Damage: 2d4+7 slashing
Effect: ghoul paralysis

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Fleshoffensive(manipulate)

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Ghoul Feveroffensive(disease)

Saving Throw DC 22 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.

Gnaw and Chew◆◆◆offensive

Requirements Hymmir is in a hungry rage

Hymmir attempts a jaws Strike. If he hits, he chews at his target and inflicts an additional 1d6 slashing damage. Hymmir regains 3d6 healing Hit Points.

Hungry Rageoffensive(concentrate, emotion, mental)

Trigger Hymmir damages a living creature with his jaws Strike Effect The taste of flesh and blood throws Hymmir into a violent rage. He gains 9 temporary Hit Points, deals an additional 2 damage with melee Strikes, and takes a -1 penalty to AC for 1 minute. Effect: Rage

Paralysisoffensive(incapacitation, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leapoffensive(move)

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Traits