Ibrique

Level 13
Creature· chaoticUniqueSmallLegacy
AC
35
HP
200
Speed
25 ft.
Perception
+18
Fort
+25
Ref
+28
Will
+21
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages aklo, common, necril, sakvroth
Senses darkvision
Skills acrobatics +27, stealth +27, crafting +25, occultism +25, deception +24, performance +24
Other Speeds burrow 10 ft.
Recall Knowledge DC 41 (religion)

Attacks

Melee Jaws +27 (finesse, unarmed), Damage 3d10+10 piercing plus 2d6 void plus ghoul ghoul fever, profane paralysis
Melee Claw +27 (agile, finesse, unarmed), Damage 3d6+10 slashing plus 2d6 void plus profane paralysis

Abilities

Vulnerable to Sunlight

Ibrique takes 20 untyped damage for each hour she is exposed to sunlight.

Cytillesh Stare

Frequency once per round


Effect Ibrique focuses her gaze on a creature she can see within 30 feet. The target is Dazzled for 1 round and must succeed at a DC 33 will save or be Confused for 1 round.

Ghoul Fever

Saving Throw DC 33 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Profane Paralysis

Any living, non-elf creature hit by Ibrique's attack must attempt a DC 33 fortitude save.


Critical Success The creature is unaffected.

Success The creature is Slowed 1.

Failure The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.