Ibrique

Level 13
Creature· chaoticUniqueSmallLegacy
AC 35
HP 200
Speed 25 ft.
Fort +25
Ref +28
Will +21
Perc +18
Size Small
Unique
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Spells
Languages aklo, common, necril, sakvroth
Senses darkvision
Speeds 25 ft., burrow 10 ft.
Skills acrobatics +27, stealth +27, crafting +25, occultism +25, deception +24, performance +24
Recall Knowledge religion DC 41

Attacks

Melee Jaws +27/+22/+17(finesse, unarmed)
Damage: 3d10+10 piercing + 2d6 void
Effect: ghoul ghoul fever, profane paralysis
Melee Claw +27/+23/+19(agile, finesse, unarmed)
Damage: 3d6+10 slashing + 2d6 void
Effect: profane paralysis

Abilities

Vulnerable to Sunlightdefensive

Ibrique takes 20 untyped damage for each hour she is exposed to sunlight.

Cytillesh Stareoffensive(concentrate, incapacitation, mental, visual)

Frequency once per round Effect Ibrique focuses her gaze on a creature she can see within 30 feet. The target is Dazzled for 1 round and must succeed at a DC 33 will save or be Confused for 1 round.

Ghoul Feveroffensive(disease)

Saving Throw DC 33 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.

Profane Paralysisoffensive

Any living, non-elf creature hit by Ibrique's attack must attempt a DC 33 fortitude save. Critical Success The creature is unaffected. Success The creature is Slowed 1. Failure The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Traits