In The Witch's Grasp

Level 7Hazard (Complex)
HazardMediumLegacy
AC
23
HP
20 (BT 10)
Speed
0 ft.
Perception
+0
Fort
+18
Ref
+12
Will
+0
Stealth DC
20
Immunities critical-hits, precision
Recall Knowledge DC 23 (arcana)

Abilities

Take Captive

Trigger Pathfinder agents enter the electric castle

Effect Spectral hag claws emerge from the walls. The trap then rolls initiative.

Disable DC 25 thievery (expert) or DC 25 crafting(expert) to find the weak spot and crack each facet, or dispel magic (4th level; counteract DC 23) to counteract each facet; the hazard has a number of facets equal to the number of PCs.

Spectral hag claws reach out from the walls of the gem-like chamber to grab the PCs' souls and pull them into the trap's onyx facets.