Invertebrate Infiltrator Trap
Level 8Hazard (Complex)Abilities
Trigger Two or more creatures enter the haunt's area. --- Effect Each creature sees the forms of nearby creatures shift and change, appearing to transform into fiendish or aberrant beings with a thirst for blood. Each creature in the area must attempt a DC 30 will save. --- Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt's routine for 1 minute. Success The creature is unaffected by the strange images. Failure The creature believes the illusions to be true; if they become confused by the haunt's routine, they can't attempt flat checks to end the confused condition when they take damage. Critical Failure As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.
Description
Variant confounding betrayal
Allies appear to shed their skin, transforming into either giant worm monsters or masses of wriggling worms.