Iomedae's Flame

Level 9Hazard
HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
12
Recall Knowledge DC 28 (arcana)

Abilities

Flaring Flame

Trigger A creature moves into the radius of the flame's light or starts its turn in the radius


Effect Iomedae's Flame flares, producing an effect determined by the flame's current color. Followers of Iomedae treat the result of all saving throws against the flame's effects as one step better. The effects are cumulative; a creature that enters the radius of the red flame also triggers the effect of the white, yellow, and blue flames.

White Flame The flame casts Revealing Light (DC 28).

Disable DC 30 arcana, DC 30 nature, DC 30 occultism, or DC 30 religion (expert) to snuff out the flame with opposing magic; each success reduces the flame's color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame's color two steps. A success while the flame is white permanently disables the hazard.

A magical flame changes color in response to Fort Ozem's alert status, with a 10-foot area.