Watchtower Poltergeist

Level 14
Creature· evilUniqueMediumLegacy
AC 36
HP 190
Speed 0 ft.
Fort +22
Ref +27
Will +26
Perc +24
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 15 (except force, ghost touch, vitality; double vs non magical)
Spells
Occult Innate Spells (DC 35, attack +25)
Languages tien
Senses darkvision
Speeds 0 ft., fly 20 ft.
Skills intimidation +30, acrobatics +29, stealth +29
Recall Knowledge occultism or religion DC 42

Attacks

Ranged Telekinetic Object +27/+22/+17 (range 60 ft.)(magical, occult)
Damage: 3d12+10 untyped

Abilities

Site Boundinteraction

The poltergeist is tied to its watchtower. A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Natural Invisibilitydefensive

A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.

Rejuvenationdefensive(divine)

When the watchtower poltergeist is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the poltergeist and lighting its watchtower's brazier permanently destroys it.

Telekinetic Defensedefensive

Trigger A creature approaches within 10 feet of the poltergeist. Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

Frightenoffensive(concentrate, emotion, fear, incapacitation, mental)

Requirements The poltergeist must be Invisible.

The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 33 will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.

Telekinetic Storm◆◆offensive(concentrate, occult)

The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target. When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot emanation. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks. When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 4d12+15. It deals 2d12 untyped damage on a failure, and no damage on a critical failure.

Description

When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.