Kannijo

Level 13
Creature· evilUniqueMediumLegacy
AC 34
HP 180 (fast healing 10, void healing, one more breath)
Speed 15 ft.
Fort +20
Ref +25
Will +23
Perc +23
Size Medium
Unique
Immunities death effects, disease, paralyzed, poison, prone, sleep
Resistances physical 10 (except duskwood)
Languages aklo, common, necril, tien
Senses darkvision
Speeds 15 ft., swim 15 ft.
Skills deception +25, intimidation +25, occultism +25, stealth +25, acrobatics +23, athletics +23, nature +23
Recall Knowledge religion DC 41

Attacks

Melee Fangs +26/+22/+18(agile, finesse)
Damage: 3d10 + 10 piercing
Effect: grab, spirit naga venom

Abilities

Breathsense (Precise) 60 feetinteraction

A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is Invisible to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.

Coveninteraction(mental, occult)

A spirit naga adds Hallucination, Mind Probe, and Suggestion to their coven's spells. This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well. Covens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single action that has the concentrate trait. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank Cursed Metamorphosis spell and all the following spells, which the coven can cast at any rank up to 5th: Augury, Charm, Clairaudience, Clairvoyance, Dream Message, Illusory Disguise, Illusory Scene, Scouting Eye, and Talking Corpse. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the Control Weather ritual, with a DC of 23 instead of the standard DC. If a coven member's departure or death brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells.

Fast Healing 10defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Harrowed Fuludefensive

Unlike the typical jiang-shi, Kannijo's Warped Fulu has been replaced by a card from the Deck of Destiny—a replacement that has largely gone unnoticed by the vampire. Kannijo is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand, and also gains the passive abilities granted from The Snakebite (but not its activation ability). A creature can Steal The Snakebite to remove it (DC 33). This immediately ends Kannijo's immunity to these effects, negates the card's passive effects, and removes Kannijo's fast healing. Kannijo can no longer use The Snakebite as its fulu, but can create a replacement warped fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.

Jiang-Shi Vulnerabilitiesdefensive

All jiang-shi possess the following vulnerabilities. • Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a DC 25 will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success). • Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a DC 25 will save. They are then temporarily immune to Bitter Epiphany for 1 minute. Critical Success The jiang-shi is unaffected. Success The jiang-shi is Stupefied 1 for 1 round. Failure The jiang-shi is Stupefied 2 for 1 minute. Critical Failure The jiang-shi is stupefied 2 and Confused for 1 minute.

One More Breathdefensive(divine, void)

Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall Unconscious and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of duskwood, they're destroyed immediately.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Qioffensive(divine)

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the jiang-shi's reach

The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is Drained 1 and the jiang-shi regains 18 healing HP, gaining any excess as temporary Hit Points. Draining qi from a creature that's already drained doesn't restore any HP to the jiang-shi but increases the victim's drained condition value by 1, killing the victim when it reaches drained 5. If the victim has the ability to cast ki spells, it can spend 1 Focus Point to avoid becoming drained. This protects it only from the current attack, not from subsequent attempts to Drain Qi. A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a DC 25 athletics check, it reduces its drained condition by 1.

Manipulate the Greenoffensive

Kannijo can use Inveigle against plant creatures normally immune to mental effects, and can communicate with inveigled plant creatures as if under the effects of Speak with Plants.

Rigor Mortisoffensive

The jiang-shi ignores difficult terrain and effects that would render them Prone. A jiang-shi can't take the Drop Prone action. When they Leap they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.

Spirit Naga Venomoffensive(poison)

Saving Throw DC 33 fortitude (DC 34 fortitude against Off-Guard targets) Maximum Duration 6 rounds Stage 1 2d6 poison damage and Stupefied 1 (1 round) Stage 2 3d6 poison damage and Stupefied 2 (1 round)

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives.

Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister, serpentine beings can be found in abandoned graveyards, crumbled fortresses, rotting swamps, and blighted woodlands. Though they may know little of the actual history of such places, the nagas are nonetheless attracted to the psychic remnants of evil deeds and tormented spirits that remain within the earth and stones there.

Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed only to those who can cast off the trappings and morals of "civilized" society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread the nagas' foul influence throughout a community.


Nagas are identifiable by their serpentine bodies and strange, humanlike heads. All nagas have magical abilities and great intelligence, which they combine to advance their own agendas.