Kepgeda's Keening Cauldron
Level 3Hazard (Complex)HazardUniqueMediumLegacy
AC
20
HP
48 (BT 24)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+6
Will
+6
Stealth DC
10
Immunities critical-hits, precision
Weaknesses vitality 5
Recall Knowledge DC 28 (occultism)
Abilities
Crescendo of Claws↺
Trigger A creature other than Kepgeda is within 15 feet of the cauldron for at least 1 round
Effect The screams increase in intensity, and a torrent of phantasmal, three-fingered hands with iron claws spews from the cauldron to assail creatures in area E13 . Each creature in the room must attempt a DC 23 will save, with the following results. Kepgeda is immune to the haunt's effects, as she loves the cauldron's screams. The haunt then rolls initiative.
Critical Success The creature
Disable DC 22 athletics to tip the cauldron, or DC 20 occultism or DC 20 religion (trained) to ward against the cauldron's effects. Any combination of three successful attempts is required to fully disable the haunt. When the haunt is disabled, the coven seeks vengeance.
The cauldron's ear-splitting keening calls forth spectral claws to assail ears and souls alike.