Kepgeda's Keening Cauldron

Level 3Hazard (Complex)
HazardUniqueMediumLegacy
AC 20
HP 48 (BT 24)
Speed 0 ft.
Fort +12
Ref +6
Will +6
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +10
Disable DC 22 athletics to tip the cauldron, or DC 20 occultism or DC 20 religion (trained) to ward against the cauldron's effects. Any combination of three successful attempts is required to fully disable the haunt. When the haunt is disabled, the coven seeks vengeance.
Immunities critical hits, precision
Weaknesses vitality 5
Recall Knowledge occultism DC 28

Abilities

Crescendo of Claws

Trigger A creature other than Kepgeda is within 15 feet of the cauldron for at least 1 round --- Effect The screams increase in intensity, and a torrent of phantasmal, three-fingered hands with iron claws spews from the cauldron to assail creatures in area E13 . Each creature in the room must attempt a DC 23 will save, with the following results. Kepgeda is immune to the haunt's effects, as she loves the cauldron's screams. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature becomes Frightened 1. Failure The creature becomes Frightened 2 and becomes Off-Guard as long as they remain frightened. Critical Failure The creature becomes Frightened 3 and is Grabbed as long as they remain frightened.

Description

The cauldron's ear-splitting keening calls forth spectral claws to assail ears and souls alike.

Traits