Keystone Repulsion

Level 20Hazard (Complex)
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +51
Disable DC 48 thievery (legendary) to remove each keystone or DC 48 occultism (legendary) to manipulate the magic to isolate each keystone
Recall Knowledge arcana DC 40

Abilities

Repel

Trigger A creature damages or tampers with a keystone --- Effect The triggering creature is moved back 10 feet by a wave of force. A successful DC 42 fortitude save reduces the distance moved to 5 feet. The trap then rolls initiative.

Description

Four magic keystones repel creatures when one is damaged or tampered with.