King Harral

Level 14
Creature· evilUniqueMediumLegacy
AC 35
HP 195 (void healing, rejuvenation)
Speed 25 ft.
Fort +22
Ref +24
Will +28
Perc +25
Size Medium
Unique
evillawfulundeadunholy
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Languages aklo, draconic, dwarven, empyrean, necril, sakvroth
Senses darkvision
Skills arcana +29, diplomacy +27, intimidation +27, crafting +25, religion +25, society +23
Recall Knowledge religion DC 42

Attacks

Melee Thundering Maul +28/+23/+18(magical, shove)
Damage: 2d12+12 bludgeoning + 1d6 sonic

Abilities

+1 Status to All Saves vs. Vitalitydefensive
Counterspelldefensive

Trigger A creature casts a spell King Harral has prepared. Effect The king expends a prepared spell to counter the triggering creature's casting of that same spell. He can then attempt to dispel the triggering spell.

Frightful Presencedefensive(aura, emotion, fear, mental)

60 feet. DC 33 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Rejuvenationdefensive(arcane)

24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its phylactery. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak, King Harral loses this ability.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Steady Spellcastingoffensive

If another creature's reaction would disrupt King Harral's spell, he attempts a DC 15 flat. If he succeeds, the spell isn't disrupted.

Traits

Evil
Lawful