Lady's Whisper

Level 11
Creature· evilUniqueMediumLegacy
AC 31
HP 195 (void healing)
Speed 25 ft.
Fort +18
Ref +20
Will +25
Perc +25
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages aklo, common, necril, sakvroth
Senses darkvision, see-invisibility, truesight 60 ft.
Skills religion +23, acrobatics +22, stealth +22, deception +21, diplomacy +21, intimidation +21, occultism +21, society +21, athletics +20
Recall Knowledge religion DC 38

Attacks

Melee Claw +23/+19/+15(agile, finesse, unarmed)
Damage: 2d10+7 slashing
Effect: unwilling teleportation

Abilities

Death's Graceinteraction

Lady's Whisper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, Lady's Whisper never counts as a living creature.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Negative Recoverydefensive

Lady's Whisper can choose whether or not it takes vitality damage.

Sibilant Whispersdefensive(auditory, aura, divine, emotion, mental)

20 feet. Each creature that begins its turn within the aura and can hear the ominous whispers must succeed at a DC 30 will save or become Frightened 2. On a success, the creature is temporarily immune for 1 minute.

Gatekeeper's Willoffensive(concentrate)

Lady's Whisper mentally causes any doors or portals within the Gate of Nhimbaloth (areas B60 to B64 and areas C1 through C18) to open or shut. If Lady's Whisper wills a door closed, it must be Forced Open or battered down.

Unwilling Teleportationoffensive(divine, teleportation)

When Lady's Whisper hits and damages a creature with its claw Strike, it can choose to teleport that creature to any open space within 15 feet, even if Lady's Whisper can't see the destination. The target can attempt a DC 30 will saving throw to resist this effect.

Traits